![]() ![]() The first Speak & Spell toys debuted in 1978 to teach children ages 7 and older how to pronounce and spell 200 commonly misspelled words.It also presaged the growth of computer-assisted instruction hardware and software in the pre-World Wide Web era. This relatively simple device was a precursor to the first PCs designed for children in the 1980s. ![]() One of the first electronic educational toys was Texas Instruments’ Speak & Spell, which was released in the late 1970s. Early Examples of Children and TechnologyĬhildren have been interacting with digital technology since the earliest days of the PC revolution. However, the progress from Pong to Oculus virtual reality games occurred in a relatively brief period of time. What were marvels of technology three, two, or even one generation ago seem almost quaint by today’s standards. Evolution of Children’s Use of Technologyįrom the earliest electric model trains in the early 20th century through the first home video game systems and remote-controlled toys, children’s introduction to technology has been through their toys. It balances the pluses and minuses of the effects of technology use by children on their development, social interactions, and prospects for the future. This guide presents a snapshot of the many roles that technology products and services play in the lives of children. The impact of children and technology becomes increasingly difficult to gauge as the pace of technological innovation speeds up. While technologies are neutral, how they are applied and how children are exposed to them can be either positive or negative. The growing presence of technology in children’s lives, from their first year through their teens, is a double-edged sword. What vestiges of their pre-COVID life children were able to maintain were made possible by a range of technologies that kept them learning, interacting with friends, and entertained. The worldwide lockdowns that helped limit the spread of the coronavirus created a kind of twilight zone for children that put much of their environment off-limits and kept them separated from everyone but their immediate families. Imagine spending a year or more of your childhood almost entirely at home: no time in a classroom, no chance to join friends on the playground, and very few opportunities to enjoy favorite pastimes and experience new places, people, and activities. Ensuring Safe and Nurturing Digital Environments for Children.Technology and Social Interaction in Children.Positive and Negative Effects of Technology on Children.Evolution of Children’s Use of Technology.
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